And everything should work as intended as of now. The only major issue that was there was meant that if FPS was under 30 then the end boss's final QTE didn't work and game was unbeatable.īut developers already fixed that with a patch. That can cause issues in the game like the clock tower at the beginning failing to load properly. While MGR has been very well optimized and you can complete the game on a system with low cost i5, low amount of RAM, and Intel HD 4000 integrated graphics adapter, it's recommended to have at least the specs that are listed at Steam Store page since the MGR's internal timer has been hardcoded to follow the framerate, and if your computer cannot upkeep the 50~60 FPS then the game will run in slow motion. That means that there's only one kind of 16:10/8:5 resolution, few of the most common 4:3 aspect ratio resolutions, and most of the resolutions are 16:9. I know you can get it working through Steams built-in translation, but for some reason its using Xbox control. Since then, Ive swapped it out for a PS5 Controller and noticed it doesnt natively work with MGR:R anymore. MGR also only supports the exact same set of resolutions the Xbox 360 version supports. I played through MGR:R last year and used by Xbox One controller and it worked flawlessly. Of course you can, Raiden can dodge forward, backward and left or right. you cannot be holding forward when you do it. The input is Jump + Light attack at the same time. There's no support for 4K unless community produced hacks are used. Forward attacks at the end of the dodge, while back/side dodges attack at the start. ![]() Another "issue" is that highest resolution MGR supports is 1080p. Apparently the biggest issue people have is that if they try to run the game and their display uses (cheaper) TV-panel and is connected to their system using HDMI the game causes some AMD and nVidia display drivers send out a wrong HDMI EDID value making the display either black and causing the game to crash, or makes the game run in 25 FPS / 30 FPS (depending on if the display is PAL or NTSC) and thus unplayable since the MGR requires 60 FPS to function correctly.īut community has already come up with solutions to that issue. Alternative comparison: Metal Gear Rising: Revengeance - Xbox 360 vs. EasySMX Wireless 2.4g Game Controller Support PC (Windows XP/7/8/8.1/10) and PS3, Android, Vista, TV Box Portable Gaming Joystick Handle (Wireless Joystick). METAL GEAR RISING: REVENGEANCE > General Discussions > Topic Details. It's a lot more about how quick than how fast. Originally posted by Dangus ))(( Taargus:What about glitches or bugs? There are some but nothing that would break the game. Shadow quality, texture filtering and anti-aliasing stand as the only real notable improvements. The only thing I can't figure out is how to break stuns with WASD.
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