Gone are the obscure “it’s there if you look for it” narrative aspects typically seen in the genre. The action takes priority, but something surprising about Wo Long is its characters and story. It’s the first game to give me the same thrill of parrying and evading since From Software’s Sekiro, and I don’t think I can praise Wo Long any higher than that. As From Software continues to perfect its take on this formula, I like seeing developers put their own mark on it, and that’s what Team Ninja is doing again with Wo Long.īut that’s not the only aspect of Wo Long that impressed me its combat is slick, fast-paced, and stressful in the best way, even when up against standard mob enemies (which can take you out with ease if you miss just one deflect, block, or dodge). It adds a unique new element to the challenging action genre the Dark Souls series popularized. The morale system is so far Wo Long’s highlight. If I’m struggling to defeat it, I can farm smaller enemies and build up my morale to be the same as the boss’. If I’m craving more challenge, I can confront a boss with a higher morale rank. This system feels like a built-in difficulty scaling. I like deciding how vital my experience and morale were, and I especially enjoy that I can increase my combat power by increasing my morale. However, in doing this, I risk dying to one of the dozen enemies along the way. What’s interesting here is the push and pull between the urge to quickly rush to this mini-boss at a lower rank to obtain the morale and experience I lost, and the desire to take it slow, build my morale by defeating enemies along the way, and challenge the boss with higher morale. Plus, even though I began this section around morale rank 13, by defeating each enemy on the way to the mini-boss, I got back to 17. The higher an enemy’s morale, the harder it is to defeat, but uniquely, defeating enemies in the immediate surrounding can often lower an enemy’s rank. The SteelBook Launch Edition includes an exclusive collectible case along with bonus DLC items "Crown of Zhurong" and "Crown of Gonggong.In Chapter two, a mini-boss with a morale rank of 20 killed me while my morale was at 17. A limited-edition SteelBook version of Wo Long: Fallen Dynasty will also be available at launch. "In addition to the new demo, Koei Tecmo America recently revealed that those who purchase either the physical or digital version of Wo Long: Fallen Dynasty by March 16 will receive special "Baihu Armor," while those who pre-order the game digitally will receive both the early purchase bonus along with the pre-order bonus: "Zhuque Armor". Online multiplayer will also be available in the demo, and by clearing the first chapter and transferring the saved data to the main game, players will earn the in-game item "Crouching Dragon Helmet" upon the game's release." Both chapters showcase the thrilling combat and intense fighting of a demon-plagued fantasy Three Kingdoms, as an anonymous militia soldier fights his way through waves of monsters and enemy soldiers in this Later Han Dynasty epic. "The final demo will feature two early stages of the game that were not featured in the first demo, including Chapter 1: Village of Calamity along with Chapter 2: Two Chivalrous Heroes.
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